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Distributed rendering over the internet


dutch
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agreed.

 

The bottleneck when doing any sort of distributed rendering (even on a Local Area Network) is the network throughput speed.

 

If a 100megabit/sec network speed is a limiting factor, just image a 1.5megabit/sec speed issue.

 

I reckon the CPUs would be sitting there, watching their clocks, going "When is the next bucket of data coming through?"

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