Christian Miranda Posted May 10, 2003 Share Posted May 10, 2003 Hey guys, I have to put in my two cents. I´ve been producing two-point perspectives using 3dsMax since its first version. It works the same way that Ernest described on LS: just put the camera and its target at the same z height and pan and orbit away as you like. What´s the problem with producing 2-point perspectives in Max? Let´s rock ´n roll on the next projects! Christian Link to comment Share on other sites More sharing options...
Ernest Burden III Posted May 10, 2003 Share Posted May 10, 2003 radiosity FLICKERING? Excuse my ignorance, but is that a COMMON problem? Link to comment Share on other sites More sharing options...
STRAT Posted May 10, 2003 Share Posted May 10, 2003 common problem? i dont know (escuse my ignorance) i only use c4d radiosity, where high settings are order of the day to avoid it. (and i mean high settings) Link to comment Share on other sites More sharing options...
dwright Posted May 10, 2003 Share Posted May 10, 2003 Thanks Strat!. Yes radiosity flickering is common, but some flicker only if you render on different computers, others only if the cpu's are different models, and some other flicker all the time. David Link to comment Share on other sites More sharing options...
Ernest Burden III Posted May 10, 2003 Share Posted May 10, 2003 and some other flicker all the time. David I never noticed that. I've only used Lightscape for radiosity. I've not had a problem with any flicker in animation. Other problems, just not that one. Something new to look forward to in switching to a more modern renderer... Link to comment Share on other sites More sharing options...
dwright Posted May 10, 2003 Share Posted May 10, 2003 ahhh LS does not flicker at all since is not GI based... LS is the main one we use. Link to comment Share on other sites More sharing options...
dwright Posted May 10, 2003 Share Posted May 10, 2003 btw the main reason why they flicker is due to the use of "seed / random" generators. Most of these uses the internal clock, and it gets bad if you render farm is composed of many different brands of cpu's. Link to comment Share on other sites More sharing options...
Kevin3D Posted May 16, 2003 Author Share Posted May 16, 2003 Seems to me a logical way to use C4D in arch viz would be to handle the animation & rendering, and let some more CAD oriented app do the modeling, especially since C4D doesn't even import DWGs. Some of you have mentioned AutoCAD, max, and formZ for modeling. The scenerio I'm visualizing is being handed DWG drawings. I've used TurboCAD LE to export as DXF or even EPS. is there something that will do this better? What about VectorWorks 10? Doesn't it have some kina hook into C4D? Link to comment Share on other sites More sharing options...
felix Posted May 16, 2003 Share Posted May 16, 2003 use Allplan FT16 with C4D... Link to comment Share on other sites More sharing options...
theginjaninja Posted June 4, 2003 Share Posted June 4, 2003 I use ArchiCAD for modelling... works a treat. Link to comment Share on other sites More sharing options...
STRAT Posted June 4, 2003 Share Posted June 4, 2003 Originally posted by Kevin3D: Seems to me a logical way to use C4D in arch viz would be to handle the animation & rendering, and let some more CAD oriented app do the modeling, especially since C4D doesn't even import DWGs. Some of you have mentioned AutoCAD, max, and formZ for modeling. The scenerio I'm visualizing is being handed DWG drawings. I've used TurboCAD LE to export as DXF or even EPS. is there something that will do this better? What about VectorWorks 10? Doesn't it have some kina hook into C4D? C4D will quite easily accept .3DS and .DXF files. i use both these formats exported from Autocad into C4D on a daily bases. Link to comment Share on other sites More sharing options...
Kevin3D Posted June 4, 2003 Author Share Posted June 4, 2003 Originally posted by theginjaninja: I use ArchiCAD for modelling... works a treat. Whoa...ArchiCAD looks expensive...$3000+, right? Looks like Sketch-Up & Cinema4D is a good combination. Both are inexpensive and easy to use. My background is in design & animation, not architecture, so my hardcore CAD background is limited. Link to comment Share on other sites More sharing options...
STRAT Posted June 4, 2003 Share Posted June 4, 2003 Originally posted by Kevin3D: Looks like Sketch-Up & Cinema4D is a good combination. Both are inexpensive and easy to use. My background is in design & animation, not architecture, so my hardcore CAD background is limited. if your only into design and architectural massing/AEC style modelling, then the combo of sketchup and c4d is a great package. again, we use both in work. also, you may want to wait untill the next release of sketchup comes out (should be asap) as this will now animate too. Link to comment Share on other sites More sharing options...
Eliot Posted June 5, 2003 Share Posted June 5, 2003 One way to remove flickering is to bake the GI solution into lightmaps and then render flythroughs using a straight up scanline render. Is this feature supported in Advanced Render? I'm looking at using C4D for architectural viz/ virtual set work, and am trying to come up to speed on how it handles this. Is this used in C4D? Thanks, Eliot Link to comment Share on other sites More sharing options...
STRAT Posted June 6, 2003 Share Posted June 6, 2003 Originally posted by Eliot: One way to remove flickering is to bake the GI solution into lightmaps and then render flythroughs using a straight up scanline render. Is this feature supported in Advanced Render? I'm looking at using C4D for architectural viz/ virtual set work, and am trying to come up to speed on how it handles this. Is this used in C4D? Thanks, Eliot yes, there is a baking plugin freely available for c4d, but like with all baking it's more suited to gaming environments and things like that. it's a pain in the butt to set up, takes a fair bit of time and doesn't give you anywhere near the same quallity of gi/rad than full rendering does. to get proper gi you need to render it properly. baking wont do for hi-end stuff Link to comment Share on other sites More sharing options...
Kevin3D Posted June 6, 2003 Author Share Posted June 6, 2003 Originally posted by m_c: Allplan 2003 is coming.... great combination with C4D, (same owner) IMHO. You can import object, camera, light, texture... directly. Allplan 17 already works great! just my 2 cents. Interesting...but how much does Allplan cost? I can't find that info @ the site Link to comment Share on other sites More sharing options...
m_c Posted June 6, 2003 Share Posted June 6, 2003 Interesting...but how much does Allplan cost? I can't find that info @ the site [/QB] It depends on the configuration... better you contact the US dealer. It seems is possible to get an evaluation copy. They can give you every information about it, and is possibly to find some information @ their site. take a look. Link to comment Share on other sites More sharing options...
m_c Posted June 6, 2003 Share Posted June 6, 2003 Allplan 2003 is coming.... great combination with C4D, (same owner) IMHO. You can import object, camera, light, texture... directly. Allplan 17 already works great! just my 2 cents. Link to comment Share on other sites More sharing options...
Hector Posted June 6, 2003 Share Posted June 6, 2003 Hello: You might be interested in this: I quote from Architosh site: http://www.architosh.com/news/2003-03/2003a1-0314-cinema4-vwed.phtml "VectorWorks-based architects and designers now have a wonderful new extension to their favorite CAD application. This special edition of Maxon's superb Cinema 4D, allows architects working on models in VectorWorks to work round-trip between Cinema 4D and VectorWorks. What this means technically is a model can be brought into Cinema 4D, established in a scene, worked on with colors, textures and lights, and then updated in VectorWorks, having that updated model data being reflected in Cinema 4D. VectorWorks Special Edition The VW SE version of Cinema 4D includes two smart plugins that allow you to work round-trip between the two programs. " I haven't tried this because I don't have cinema 4D but I do have Vector Work. Anyway, it sounds promising for those who use both. I can say that Vector Works is one of the easiest CAD software to learn with a clean interface. You can import DWG files If the conection with C4D works well you could do most of the modeling in vectorworks. Vector works has decent boolean functions, suport NURBS. But must important it has a nice Snaps system (2d and 3d) which is what 3d sofware usualy lack . If there anything that Vector Work 3d features can't handdle you surely be able to do it in C4D. It is under $1000 Try the demo. Hector Link to comment Share on other sites More sharing options...
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