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refraction confused..


shikodesign2000
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Hi,

 

I discussed this before, but no problem with some revision..

 

I asked before about how to make the objects appear (refracted) on the reflected surfaces.. for me I tried to put noise map in the bump channel, and many times it workes, other times it doesen't, I found the glass object has too much bumpy effect which isn't desirable.

 

To be specified, remember the appearance of objects which appear on the reflected huge glass building, they are reflected+refracted cause this glass is not mirror reflect 100%.

 

So, if you know better way than putting noise map in the bump channel, please tell me.

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but if you really reduce the bump amount (sometimes lower than 1) it works fine...

also you can work with noise colours and size, if you put grey colours this will reduce the bump amount...

another way is to rotate the different pieces of glass a little bit (really a little) to make the refection of an objetc moves from one glass the other.. (on glass walls)

Edited by Juan Altieri
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