Jump to content

3ds 2009 Design & i7 - not all cores used in some scripts?


SandmanNinja
 Share

Recommended Posts

i7, XP64, 3ds 2009 Design, 9800GT video card, 6-gigs ram

 

Hello...

 

I was playing with the Grass-O-Matic plugin and I noticed my test scene wa taking a (relatively) long time to render.

 

I pulled up the old trusty Task Manager and only 1 or 2 cores were pushing 100% with the others sitting idle.

 

Worried I quickly made a test scene with some mrSky, mrSun, car paint and a knotted torus sitting on a highly reflective piece of white plastic. I wanted the computer to think about the scene for a minute or two.

 

Yeah, all 8 cores jump up and do what they're meant to do.

 

Is this a known issue? Am I missing a tick box some place?

I know scanline only uses a single core and that's yet another advantage of using mental ray.

 

Thanking you

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...