snganRT Posted July 1, 2009 Share Posted July 1, 2009 hi, enclosed are some screenshots and movies from our new engine. the rt-kernel is running on top of a distributed shared memory architecture. the layer can connect several pcie-v2 transport mediums at 6.7gbyte/s and around 2usec latency for small messages. it must be said here that the data transport is fully asynchronous and involves none of the cores at all. the system scales far beyond any availabale n-core systems today and has a incredible accumulated memory bandwidth. we added some feature that are not avilable in other "realtime" (whatever realtime means today) rtrt engines today: - complex dynamics - ray differentials => hq texture filtering etc. - 4x - 64x aa (mitchell-netravali reconstruction) => productive quality - high screen resolutions (e.g. 2800x1050) or simple full hd - displacement mapping (still limited) - no limitations in texture or geometry size the entry-level architecture of the system is f.e. several order of magnitude faster than any nv tesla setup. compared to off-line renderers like mr, vray and the like, this approach gives you the final result during modelling and is able to feed vr-walls snganRT Link to comment Share on other sites More sharing options...
johaim Rakim Posted July 1, 2009 Share Posted July 1, 2009 it's a very interesting Link to comment Share on other sites More sharing options...
Trick Posted July 1, 2009 Share Posted July 1, 2009 Where ? Link to comment Share on other sites More sharing options...
snganRT Posted July 1, 2009 Author Share Posted July 1, 2009 Where ? sorry, first post here => no links but try this: on youtube: watch?v=fFdqtqSouQc watch?v=RyZ4PkHbgbM watch?v=1LQfi80daLw watch?v=MOl7cOnUNf8 Link to comment Share on other sites More sharing options...
johaim Rakim Posted July 1, 2009 Share Posted July 1, 2009 thank you:) i will see it now. Link to comment Share on other sites More sharing options...
Devin Johnston Posted July 1, 2009 Share Posted July 1, 2009 Steve the video quality is very poor, I can't see anything. Please tell us how your system is better than Vray-RT since your are comparing it to Vray. Link to comment Share on other sites More sharing options...
F J Posted July 1, 2009 Share Posted July 1, 2009 we added some feature that are not avilable in other "realtime" (whatever realtime means today) rtrt engines today so who's "we" ? some new-much-better-rt-engine-than-all-else without any official website? hmmm Link to comment Share on other sites More sharing options...
Trick Posted July 1, 2009 Share Posted July 1, 2009 I must say that I'm impressed with the AA and screen resolution. However comparing this to VRayRT makes absolutely no sense. VRayRT is the fastest way to come to the best rendering with VRay including GI. Where can I find more about ExtremeRT, especially how lighting is set up ? Is it another engine that takes your baked objects and moves through them at faster fps, with better AA and larger res ? Or does it support realtime GI including light(color) changes, reflections, refraction, SSS, shadows, etc ? What "final result" do you mean ? Do you have your own shading engine/language do get to this "final result ? Link to comment Share on other sites More sharing options...
quizzy Posted July 1, 2009 Share Posted July 1, 2009 so is this a free software package?? if not this is advertisement and will be removed from here... Link to comment Share on other sites More sharing options...
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