max.m Posted July 2, 2009 Share Posted July 2, 2009 hi there, i face the problem that i can`t get rid of the white dots in the glass balustrade of the staircase. i make a fly through animation with precalculated irr. map and light cache, according to the tutorial in the vary documentation. therefore i have set the scale of the LC to world, and thats my problem. i have no white dots in the glassbalustrade when i render a single frame with "screen" and settings 1000/0,03. with world and the same settings i get the rendering with the white dots you see attached. with much higher settings 10000/0,005 i get a better result(dots not gone, but better) as you see in the 2. image, but i can`t render the flythrough as it crashes because ram... would be thankful for suggestions Link to comment Share on other sites More sharing options...
WAcky Posted July 2, 2009 Share Posted July 2, 2009 I believe thats either caustics or a low subdiv setting on your glass material. Try disabling both reflective and refractive caustics in the GI rollout and see if it works. Good luck. Link to comment Share on other sites More sharing options...
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