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Vray Scatter Mask


ctk111
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I applied the vray scatter object to my terrain and I want to apply a mask which will determine where the objects are distributed. I put the mask in the slot, but it isn't working correctly. It's actually not even close.

 

I tested how it was being applied by creating a new material and then applying it to my terrain. It came in backwards and fairly small. Once I applied the UVW modifier (with no gizmo) it came in exactly how I wanted.

 

Any help on how to apply the mask correctly will be helpful.

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OK, here are some screen shots. The first is the slot I placed my mask in. The second is my mask. White indicates where trees will be placed and areas with black will have no trees.

 

As I said previously, I was testing how the mask would be placed by creating a new material in the material editor and then applying it to my terrain. In the third screen shot you see the result and it is completely black. However, after applying a uvw modifier to the terrain and not adjusting a thing (I left it planar and did not change the length, width or height of the map) I get the result seen in image four. This is exactly the result I want, but how can I do this with the vray scatter modifier if there is no way to position the mask? I could be wrong, but I'm assuming the mask is being applied the same way my test material (without the uvw modifier) was applied (image 3).

 

If I can't figure out the mask part then I guess I'll use advanced painter. Painter seems simple enough, but I like all the options with scatter. Again, any help is appreciated.

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