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Looks like your just pulled content from random libraries, stuck them together and hit render. You have 3 if not 4 different styles going on which scares me about as much as the skull in the window. The texturing on the flooring is really over-scaled, and the stone for the fireplace could use a bump if not a displacement map as opposed to just a diffuse map.

 

All that being said the lighting is nice and clean so you have that going for you.

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This is a pro job? Youre kidding me, the designer should be shot.

:):) yes that's truth!! i'm not kidding you.

this is a style what she choose, yes i know, there is a tottaly different styles, but client is always right you know it :).

but please could you give me more comments about the render settings? what do you think about owerall visualisation? is it good enough or....

 

P.S. designer is Dutch, I'm working in Netherlands, and here you will see often lots of totally different styles mixed in one project.

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  • 2 weeks later...

Hi george,

 

I know it's too late to comment cause you already delivered, but maybe my comments will help on further project.

 

I don't know what kind of machine you have but what suggest you is to modeled the brick on the wall. In my opinion, brick textures should be only used for exterior project cause usually the textures have sunlight shadow baked in. start by modeling some different bricks maybe 10 (you may use your texture to help you out with the size and shape) and then you placed them randomly. then you use a tilable texture of any rock with no pattern of brick. This way you'll have proper shadow on your brick wall, shadow that fit your lighting. (sorry my english is not too good tonight.. hope you understand)

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