nodar1978 Posted July 6, 2009 Share Posted July 6, 2009 hello guys here are 2 tesst renders, please give me your comments thanks Link to comment Share on other sites More sharing options...
Dave Buckley Posted July 6, 2009 Share Posted July 6, 2009 looking good few things i picked up on, get some displacement on that wall to bring out the detail in the stone. there is something about the floor also, not quite sure what, another look will probably help me Link to comment Share on other sites More sharing options...
BrianKitts Posted July 6, 2009 Share Posted July 6, 2009 Looks like your just pulled content from random libraries, stuck them together and hit render. You have 3 if not 4 different styles going on which scares me about as much as the skull in the window. The texturing on the flooring is really over-scaled, and the stone for the fireplace could use a bump if not a displacement map as opposed to just a diffuse map. All that being said the lighting is nice and clean so you have that going for you. Link to comment Share on other sites More sharing options...
nodar1978 Posted July 6, 2009 Author Share Posted July 6, 2009 thank you guys for comments. furniture is what my designer choose, like always. here are some new changes, and bit more high settings renders. i cant do anything whith desplacement (or bump) on a wall, don't know why? Link to comment Share on other sites More sharing options...
Tommy L Posted July 6, 2009 Share Posted July 6, 2009 This is a pro job? Youre kidding me, the designer should be shot. Link to comment Share on other sites More sharing options...
nodar1978 Posted July 6, 2009 Author Share Posted July 6, 2009 This is a pro job? Youre kidding me, the designer should be shot. :) yes that's truth!! i'm not kidding you. this is a style what she choose, yes i know, there is a tottaly different styles, but client is always right you know it . but please could you give me more comments about the render settings? what do you think about owerall visualisation? is it good enough or.... P.S. designer is Dutch, I'm working in Netherlands, and here you will see often lots of totally different styles mixed in one project. Link to comment Share on other sites More sharing options...
Clanger Posted July 6, 2009 Share Posted July 6, 2009 The stone fireplace looks odd being monochrome is it meant to be painted a flat colour? Also the carpet displacement looks over scale I'd increase the tile by at least 4 times. Link to comment Share on other sites More sharing options...
nodar1978 Posted July 18, 2009 Author Share Posted July 18, 2009 hello guys thank you very much for your comments, this is where i finished project with my client, so these renders are finals, for client Link to comment Share on other sites More sharing options...
sbrisson Posted July 21, 2009 Share Posted July 21, 2009 Hi george, I know it's too late to comment cause you already delivered, but maybe my comments will help on further project. I don't know what kind of machine you have but what suggest you is to modeled the brick on the wall. In my opinion, brick textures should be only used for exterior project cause usually the textures have sunlight shadow baked in. start by modeling some different bricks maybe 10 (you may use your texture to help you out with the size and shape) and then you placed them randomly. then you use a tilable texture of any rock with no pattern of brick. This way you'll have proper shadow on your brick wall, shadow that fit your lighting. (sorry my english is not too good tonight.. hope you understand) Link to comment Share on other sites More sharing options...
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