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Vault Modeling


mikes8500
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Maybe I'm being too picky, but I made this vault by using pro-boolean and I noticed that there are some jagged edges (see attached image where I marked it in red) where apparently the meshes don't line up. Is there a better way to model this?

 

Thanks

 

Mike

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Hi Martin

 

Thanks for the reply. I was thinking about using nurbs on this but I'm unsure how to start, I've never really used them. Should I separate the meshes and turn them to nurbs and try some sort of fillet operation? or should I start with the original shapes?

 

Mike

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I've done stuff like that when doing mechanical modeling.

 

Just make sure the object that is being booleaned has the same number of edges as the other object. Switch to top and side views, zoom in, and make sure the edges all line up as close as you can get them. (snap to verts would be good perhaps)

 

You'll have to do some cleaning up after a boolean, target weld is good for that, as well as REMOVING (don't hit the delete button) unneeded edges and.... it should work.

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