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My First Mr


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well the title of the post gets us homophobes running away ;)

 

but on a more serious note, what lighting setup are you using? I dont think it doing your work any justice.. look at the shadows of the palm, seems off. Sun is very low..not providing enough contrast in daylight, and night time view just looks like its viewport lighting!

 

not to bring you down, its just that its obvious you have not yet cracked MR.

 

start off with creating a daylight system and daylight MR exposure settings, and take it from there i think.

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Well I have changed settings since that render and I dont recall. I will do a rerender this weekend and take note of exact setting and repost.

 

Nothing fancy just daylight system at 3 pm default setting on shadows and reflection precision etc.

 

FG , photographic exposure control no GI.

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OK Here is a new render same as the old render with settings.

no GI to skyportals at top and bottom glass.

FG 2 bounces . The pool coping is intentionally medium grey material.

The upper floor interior walls are intentionally grey not white.

 

So what can I do better? Thanks!!!

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Those settings are way too low, even for a preview, try the low preset to start with and go up from there

 

What are the portal lights and photometric lights doing? I see no need for them for this type of scene.

What is the volume light? Do you need it.

Your sun shadows are very soft which explains the lack of shadow detail,

 

jhv

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New render. I kept the skyportals. I turned them down to .3 it was too dark inside without them.

 

I added a skyportal on the roof there is a skylight above the inside trees.

I kept this at a value of 1

 

I sharpened the shadows to 1.

 

How am i doing. comments really appreciated

 

The pool looks like it goes from 6" to 12" in depth.

it actually goes from 4' to 8' how can i make the pool look deeper?

 

Thanks soo much

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Much better, not quite there yet though

 

A nice trick to get light samples inside, set the glass objects to "pass through" in the Object Properties -> Mentalray tab.

 

Check out Master Zaps blog for a good water setup. I have been using the pro-materials water and been pleased with the results. For your water it could be the refraction is distorting things too much, try setting it to "Thin Wall" in the advance rendering options.

 

Try increasing the FG Trace Depth to Max 10, Reflection 2 and refraction 8. I suspect that with your settings it is cutting off caculations too soon, thus loosing out on detail.

 

jhv

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Its in the A&D shader

 

The light levels for inside are fine. The glass needs some reflection

 

If you like shoot me the file (without the textures and plants) and I can have a play. There are a few things that are confusing me and I can't put my finger on what it is. PM me if your OK with that

 

jhv

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