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Mia_material appears speckled in reflections. Maya and Mental ray


Chog Burley
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hi all,

 

please can you help me!

 

on the attached image you can see some speckles where a white mia_material is reflected in other glossy surfaces.

 

the white mia is set to 'matte material' preset. if i change these objects to lambert the speckling goes away.

 

i have tried many options for the reflecting surfaces too with no luck.

 

the scene is lit with physical sun and portals on the main window.

 

using maya2009

 

many thanks,

 

CB

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  • 6 months later...

I am having the same problem only more severe... The glass looks very speckled when view it from an eye level perspective. However, it looks fine when viewed from above. I have tried multiple glass materials, downloaded, mia, dielectric, all with the same problem. My hunch is that it is a problem with my render settings, and not the material, but i haven't been able to figure anything out. Any suggestions?

 

 

 

011810tcrenderbatch1.jpg

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RevitGary - that link was very helpful, and i think that is a similar problem to mine. However, i am using mr for maya and that post is regarding mr for max (i think) so i wasn't sure what some of the stuff they were talking about was referring to. :confused:

 

Elevation - this particular glass that im using doesn't have the glossy samples slider, but i was using one earlier that did. I still had the same problem when i set the glossiness = 1 :(

 

I have have been tweaking my settings, its a little better, but i still have speckles. Can anyone see anything that i am missing/doing wrong?

 

 

 

Glass Mat:34461454.jpg

Render settings:

 

12625880.jpg

 

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