Jump to content

Subsurface Scattering (or is it)?


Recommended Posts

I was playing with the Vreel Translucent Free shader for C4d to test it out. What a great shader. It simulates subsurface scattering (since C4D objects are hollow) and I am pleased with the results. Here's my first attempt showing a simple sand-worn piece of glass with a solid bead embedded inside it.

 

Once it loads and plays, grab the slider and drag it back and forth. You can see the specular highlights when the light is in front of the object, and the calculated density is quite accurate with the edge highlights from the backlighting. I thought it was cool :winkgrin:

 

It's 20.7 MB sorry orangeno Translucent Movie

 

You can get the free demo version here at VREEL 3d Entertainment

 

[ August 22, 2003, 04:59 PM: Message edited by: Ace_Face ]

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...