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Can you weld or merge faces?


kevin miller
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When importing a sketchup file by material into a 3ds file, I notice that even on flat planes there is quite a bit of triangulation at times. These mesh "faces" are usually 3 point meshes. My question is can I selected these faces in max and merge them into one? i have tried deleting the segments but I lose the entire polygon containing these faces. I do not think they hurt anything but I am sure it adds to the geometry count for an animation.

 

Thoughts?

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All polygons are made up of triangles. If your mesh is untidy you can recap. However if it is a visual untidiness your dealing with select edges and make invisible in order to choose what polys are defined. It is the visibility that max uses to define polygons.

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