Dave Buckley Posted July 14, 2009 Share Posted July 14, 2009 I've set up my particle system. However, the particles are as i wish, but in reflection they are appearing kinda weird see screenshot around the base of the robotic arm (cylindical in reflection although its smoke how do i stop this Link to comment Share on other sites More sharing options...
Koper Posted July 14, 2009 Share Posted July 14, 2009 What material are you using for the particles? maybe there are to many transparency levels? Another way would be to render the arm and the particles separate to each other and then composite them, this would be my first choice as when something goes wrong, you only have to re-render one of the passes and not everything Link to comment Share on other sites More sharing options...
Dave Buckley Posted July 14, 2009 Author Share Posted July 14, 2009 its a standard material that i created following a tutorial. there are a few masks/particle age maps in there Link to comment Share on other sites More sharing options...
Koper Posted July 14, 2009 Share Posted July 14, 2009 hmm... can't help you any further as it might be a MR thing, something i have no clue about. oh, I can't see the particles bu I do see the reflection problm. Link to comment Share on other sites More sharing options...
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