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conform with extrude?


zewanil
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Hey guys

 

i am trying to finalyse that logo as you can see on the image

so i am using the conform tool ...

the problem is that i would like to add tickness to the logo and not flat it

on the surface as you can see

 

thanks for helping

i have been trying so many times now

 

Patrick

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You have double faces from the conform operation.

 

In the conform select the 'long vertex normals' in the 'vertex projection direction' then edit mesh and delete all the faces except the ones conformed around your object then simply extrude or as suggested use the shell modifier.

 

Using the long vertex normals as the projection makes it easier to select and delete the faces you do not need.

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