danb4026 Posted July 16, 2009 Share Posted July 16, 2009 (edited) I have to create a shag carpet where the carpet strands are around 5 different colors. Each strand is a single color, but the colors randomly vary throughout the carpet. I created the actual carpet using grass-o-matic, but don't know the best way to create the multi-colored texture. Any advice would be appreciated... A scan of a swatch of the carpet below.. Edited July 16, 2009 by danb4026 add Link to comment Share on other sites More sharing options...
rmccoy Posted July 16, 2009 Share Posted July 16, 2009 you could create 5 rugs on top of each other each with a seperate color. never used grass-o-matic before. Link to comment Share on other sites More sharing options...
danb4026 Posted July 16, 2009 Author Share Posted July 16, 2009 grass-o-matic makes creating blades ( or in this case strands of carpet ) very easy. Applying a multi-material is another story though. Fortunately this carpet is in the distance a bit so I can fudge it a bit. Looks ok at low res right now, not sure if it is going to cut it when I go high res. Not sure what you mean by creating 5 carpets on top of each other...are you thinking of compositing using masks? Link to comment Share on other sites More sharing options...
rmccoy Posted July 16, 2009 Share Posted July 16, 2009 I meant to literally create 5 rugs. just apply a single material to each one. you would have overlapping objects. This could create it's own problems, but it could work. if each of the blades that grass-o-matic creates is a polygon/element you could use some random selection scripts to select different polygons and change the material ID value. after doing this a few times you could end up with a nice variety of color. I think the soulburn scripts may have this feature? Link to comment Share on other sites More sharing options...
WAcky Posted July 16, 2009 Share Posted July 16, 2009 Which renderer are you using? It might be a better idea to use the native fur generators for either vray or mental ray as they support maps and the like. You could create some type of proceedural texture with max or even a texture with photoshop... Link to comment Share on other sites More sharing options...
neko Posted July 16, 2009 Share Posted July 16, 2009 you should PM the two forumites from 'texa' who keep spamming the forums about rugs. i'm sure they would be able to help. Link to comment Share on other sites More sharing options...
danb4026 Posted July 16, 2009 Author Share Posted July 16, 2009 Not sure what that means Neko. Link to comment Share on other sites More sharing options...
Camby1298 Posted July 16, 2009 Share Posted July 16, 2009 Personally, if you already have your rug geometry the way you want it, keep it. For the material (assuming youre using max) develop a Multi-sub Object material, with each slot containing a material for each diffuse color (or map) for the colors you want in your rug. Then apply a MaterialbyElement modifier to your rug; you can randomize the material selection to each geometry element. Link to comment Share on other sites More sharing options...
WAcky Posted July 17, 2009 Share Posted July 17, 2009 Not sure what that means Neko. There are spammers on the forums that try to sell rugs. God knows why. Link to comment Share on other sites More sharing options...
Lester_Masterson Posted July 17, 2009 Share Posted July 17, 2009 There are spammers on the forums that try to sell rugs. God knows why. Some of the best spammers I might add. Funny, funny stuff. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now