rawla Posted July 21, 2009 Share Posted July 21, 2009 Hi. We need to do a Wave Pool for an animation being done in Max. What's the best way to get a realistic looking wave pool? TIA Anuj Link to comment Share on other sites More sharing options...
BrianKitts Posted July 21, 2009 Share Posted July 21, 2009 (edited) reactor water would probably be the cheapest route..... are you looking to buy a quality plugin, or do it just with max's tools? second option that comes to mind would be RealFlow ($$) Edited July 21, 2009 by BrianKitts Link to comment Share on other sites More sharing options...
rgb Posted July 21, 2009 Share Posted July 21, 2009 i agree reactor inside 3ds max is one of the quickest ways to simulate water body's, if you are looking for a water surface with that ripples and reacts to objects in a simple way use reactor. if you want a more complex simulations and you have the budget for it then look at realflow. there is a plug in for 3ds max called GLU3D, its more like a particle system but you can fill up a container with liquid, and its much cheaper than Realflow. Good Luck. Link to comment Share on other sites More sharing options...
Nic H Posted July 21, 2009 Share Posted July 21, 2009 modifiers on a highly subdividided plane and lots of experimentation getting the timing right would be my first try, making sure to copy real timing from some video footage all depends how close you are to it as well? Link to comment Share on other sites More sharing options...
Dave Buchhofer Posted July 21, 2009 Share Posted July 21, 2009 I'm with Nic, getting reference is key.. if you can get something useful to base timing/flows off of, then doing it manually isn't hard, otherwise the reactors/glu's/realflows/dreamscapes might be the way mapping foam is a bitch though Link to comment Share on other sites More sharing options...
Clanger Posted July 21, 2009 Share Posted July 21, 2009 Do you need the waves to break? If not you task is simpler starting with solutions above plus maybe an animated displacement map. If the waves have to break your looking at a fluid simulator like Realflow or Glu3D or very difficult hand manipulation of a plane. More info is needed. Link to comment Share on other sites More sharing options...
rawla Posted July 22, 2009 Author Share Posted July 22, 2009 Do you need the waves to break? If not you task is simpler starting with solutions above plus maybe an animated displacement map. If the waves have to break your looking at a fluid simulator like Realflow or Glu3D or very difficult hand manipulation of a plane. More info is needed. Thank u all. Will try the reactor stuff first. Anuj Link to comment Share on other sites More sharing options...
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