Jump to content

How to fix the camera


myusuf
 Share

Recommended Posts

Hi, Can any one tell me how to fix the camera for an interior. I mean I have designed an interior of a bed room of 14'*10'. my question is how to take the angle of the whole room or atleast from two ends. when I am dragging the camera backwards its coming out of the room. Shall I have to drag the wall backwards. Please tell me the best method to get the best angle..help would be greatly appreciated...

Link to comment
Share on other sites

Hi, Can any one tell me how to fix the camera for an interior. I mean I have designed an interior of a bed room of 14'*10'. my question is how to take the angle of the whole room or atleast from two ends. when I am dragging the camera backwards its coming out of the room. Shall I have to drag the wall backwards. Please tell me the best method to get the best angle..help would be greatly appreciated...

 

You obviously cannot see through a brick wall, so is Max camera. So pull down the wall if pulling it back would generate a wrong idea about your room. The use of front clipping plane is also a good idea but such plane can cut your bed, chair or something else

Link to comment
Share on other sites

How about detaching the wall faces blocking your view, and checking "visible to camera" in their object properties? That way it should skip rendering the faces, yet they would still cast shadow, GI, etc...

 

or if your walls are singular in face, how about checking "backface cull" in their properties (you might need to flip the faces first though) - and that only works in scanline i think.

 

To be honest i havent tried either for the purpose you are, but i think both are options to look into.. otherwise, i would definitely use clipping planes as suggested.

Edited by amer abidi
Link to comment
Share on other sites

I create special lines that are extruded up in this case. The lines will have the same material as the wall that would have been there, but are set to be invisible to the camera. Then the walls and any other elements on the walls that were in the way are removed.

 

If you are using revit...

...and if you use walls that 'boxes' (like what would come from being imported from adt or revit) then you might have a problem with coplaner faces. (ie frames).

 

The problem with the clipping method is that most often your view is not normal (perpendicular) to your view...so your clip 'rectangle' is not square with your view 'rectangle'. Make sense?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...