myusuf Posted July 21, 2009 Share Posted July 21, 2009 Hi, Can any one tell me how to fix the camera for an interior. I mean I have designed an interior of a bed room of 14'*10'. my question is how to take the angle of the whole room or atleast from two ends. when I am dragging the camera backwards its coming out of the room. Shall I have to drag the wall backwards. Please tell me the best method to get the best angle..help would be greatly appreciated... Link to comment Share on other sites More sharing options...
Nic H Posted July 21, 2009 Share Posted July 21, 2009 drag walls back dont make the camera angle too wide Link to comment Share on other sites More sharing options...
BrianKitts Posted July 21, 2009 Share Posted July 21, 2009 or use clipping planes Link to comment Share on other sites More sharing options...
myusuf Posted July 21, 2009 Author Share Posted July 21, 2009 Thanks nic and Brian..But can you explain a little about clipping planes.. I havent done this before... Link to comment Share on other sites More sharing options...
BrianKitts Posted July 21, 2009 Share Posted July 21, 2009 (edited) are you using a standard max camera? It's an option in the camera's properties Edited July 21, 2009 by BrianKitts Link to comment Share on other sites More sharing options...
artarc Posted July 22, 2009 Share Posted July 22, 2009 Hi, Can any one tell me how to fix the camera for an interior. I mean I have designed an interior of a bed room of 14'*10'. my question is how to take the angle of the whole room or atleast from two ends. when I am dragging the camera backwards its coming out of the room. Shall I have to drag the wall backwards. Please tell me the best method to get the best angle..help would be greatly appreciated... You obviously cannot see through a brick wall, so is Max camera. So pull down the wall if pulling it back would generate a wrong idea about your room. The use of front clipping plane is also a good idea but such plane can cut your bed, chair or something else Link to comment Share on other sites More sharing options...
myusuf Posted July 22, 2009 Author Share Posted July 22, 2009 Yes Brian, I am using a std max camera.. I have liked the idea of pulling the wall down..But pulling it down might affect the lighting it seems?? Link to comment Share on other sites More sharing options...
amer abidi Posted July 22, 2009 Share Posted July 22, 2009 (edited) How about detaching the wall faces blocking your view, and checking "visible to camera" in their object properties? That way it should skip rendering the faces, yet they would still cast shadow, GI, etc... or if your walls are singular in face, how about checking "backface cull" in their properties (you might need to flip the faces first though) - and that only works in scanline i think. To be honest i havent tried either for the purpose you are, but i think both are options to look into.. otherwise, i would definitely use clipping planes as suggested. Edited July 22, 2009 by amer abidi Link to comment Share on other sites More sharing options...
myusuf Posted July 22, 2009 Author Share Posted July 22, 2009 Thanks every one for their advices..I will try out all the ideas given by the different experts.. Link to comment Share on other sites More sharing options...
wasteland giant Posted July 24, 2009 Share Posted July 24, 2009 I like the "not visible to camera"option best. followd by clipping but I find that sometimes, clipping doesn't give you the allowance. Link to comment Share on other sites More sharing options...
mertens3d Posted July 24, 2009 Share Posted July 24, 2009 I create special lines that are extruded up in this case. The lines will have the same material as the wall that would have been there, but are set to be invisible to the camera. Then the walls and any other elements on the walls that were in the way are removed. If you are using revit... ...and if you use walls that 'boxes' (like what would come from being imported from adt or revit) then you might have a problem with coplaner faces. (ie frames). The problem with the clipping method is that most often your view is not normal (perpendicular) to your view...so your clip 'rectangle' is not square with your view 'rectangle'. Make sense? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now