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How to make etched glass?


danb4026
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I have to make an etched glass material (pic 1 below) that is going to be installed directly on top of a gold, highly reflective opaque material (glass with a gold backing). I have tried a couple of methods: an object with a gold reflective material applied and then another object in front with the glass jpg in the diffuse slot and an then another jpg (pic 2) in the opacity slot. I have also played with moving pic 2 into the reflect and refract slot, but I am not getting the result I am looking for.

 

The etched portion of the glass is not coming out "white" enough.

 

The pic below is not totally representative of the glass since it was scanned, but the "non" etched portion is completely clear.

 

Any suggestions??

 

I do not have a picture of what the finished product should look like to go on.

Edited by danb4026
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James, thanks for the reply. If I just put the map in the refract/glossy slot and set refr and refl to white, I get nothing....its totally reflective. But if I also put the map in the reflect slot, I seem to get a decent result., except that the etched portion is not white...its more of a grey.

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Is the render above using the map in the refr/glossy slot or is the map in the refract slot?

 

To tell you the truth the map might be the problem as its not the highest of quality. Why dont you do some testing first with a simple proceedural map like a checker map? Its always best to go back to the simplest configuration when your having issues.

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Put your map in the diffuse channel, then put in inverse of the map into reflection, refraction and glossiness as shown. Make your column, delete top and bottom faces then add a shell modifier to give it thickness. Make a multi/sub object material and make the inner faces your gold material and the outer faces the etched glass material.

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James: The map is in the refrac glossiness channel, with the setup you suggested, but with fresnel reflections. The map itself is of terrible quality, but all I have to go on is the low res image provided me. I created different versions of it in PS (opacity etc) to be able to play around with.

 

Bijoy: I haven't gone the blended material route yet, not thinking it was necessary. But will play around with that and see what happens.

 

Stef: I am going to follow your instructions now and post the results.

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Thanks Stef....I have the refraction and refract glossiness set to 75. I bought it up to 100 but it really didnt make the white etching "whiter". Perhaps I should adjust the map itself?

 

I am using the inverse of the map below..

Edited by danb4026
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