mdbassett Posted July 23, 2009 Share Posted July 23, 2009 Hi all, I am just wondering if anyone is using 3ds max on an Intel Mac. I am currently running Windows XP with Parallels on my Mac and all seems fine, AutoCAD fine internet fine etc. I have 3ds Max also which installed fine and also opens, all info is there file open etc. but the x4 display screens are corrupt as they only show snapshots of the desktop or whatever window may be open in the background. Any advice or thoughts.?. I am a Mac man and I don't really want to purchase an all new singing and dancing PC. Link to comment Share on other sites More sharing options...
Gabriella_A Posted July 23, 2009 Share Posted July 23, 2009 Hi all, Any advice or thoughts.?. I am a Mac man and I don't really want to purchase an all new singing and dancing PC. Hi... I'm triyng to make the switch from PC to mac.... and I'm reading lot of forums to see If i'll encounter problems installing my 3dsmax... I read that Max it is better installed on bootcamp, less memory problems and more power. GA Link to comment Share on other sites More sharing options...
Trevor Tizard Posted July 23, 2009 Share Posted July 23, 2009 2010 max is now supported by autodesk via bootcamp. http://usa.autodesk.com/products/mac-compatible-products Link to comment Share on other sites More sharing options...
BOXXLABS Posted July 23, 2009 Share Posted July 23, 2009 only for 32-bit. Link to comment Share on other sites More sharing options...
AJLynn Posted July 23, 2009 Share Posted July 23, 2009 There are two different issues here: -Bootcamp support. People have been using Max in Bootcamp even without official support. There's no good reason not to do this. When using Bootcamp, the Mac boots directly into Windows and is for all intents and purposes a PC. -Parallels. Parallels (and VMWare) is different. This is virtualization - your computer's resources are split between OSX and Windows. Windows does not directly operate the Mac's 3D hardware, but relies on an emulation layer. You are having trouble because this emulation layer is, well, bad. Also, you don't get the full power of the CPU and you need to divide the RAM. In short, forget running Max in Parallels. Either switch to Bootcamp to run Max or run Cinema4D under OSX. Link to comment Share on other sites More sharing options...
mdbassett Posted July 24, 2009 Author Share Posted July 24, 2009 Thanks all. Good responses. Currently running C4d on OS X. Looks like I will have to go down the bootcamp road if I want to access 3ds MAX. Thanks guys. M. Link to comment Share on other sites More sharing options...
Archiform 3D Posted July 24, 2009 Share Posted July 24, 2009 Thanks all. Good responses. Currently running C4d on OS X. Looks like I will have to go down the bootcamp road if I want to access 3ds MAX. Thanks guys. M. It's a good move. We run Max when we have to on Bootcamp - purely for file conversions and then back to Mac and C4D. The Mac hardware is actually damn good value for money as far as workstations go and there are more and more people buy them and running Bootcamp. I dont even try running MAx or anything serious on Parallels, not that I even have to start it more than twice a year anyway. Link to comment Share on other sites More sharing options...
AJLynn Posted July 24, 2009 Share Posted July 24, 2009 If you already have C4D, why put yourself through having to use Windows, and spend more money, and be stuck learning new software, just to use 3DSMax? Link to comment Share on other sites More sharing options...
BOXXLABS Posted July 24, 2009 Share Posted July 24, 2009 Hey Guys, I have a question - I'm admittedly not very knowledgeable about working in C4D. In the context of architectural visualization, what (if any) drawbacks exist when working with architects and/or engineers who are working in Autodesk packages. - and what are the work-arounds that allow you to get the job done in C4D? This vs. using 3dsMAX, which offers very tight integration and file interoperability with AutoCAD, Revit, etc. Maybe this is a topic that deserves it's own thread ? Link to comment Share on other sites More sharing options...
AJLynn Posted July 24, 2009 Share Posted July 24, 2009 This has had some discussion before. It does work with a bunch of formats - DWG, 3DS, FBX, etc. - but of course it doesn't handle Revit-generated FBXes with their "pro" materials as well as Max. Then again, Revit-generated FBX files with "pro" materials still need a lot of work to be used by actual "pros" doing high-end work - e.g., replacing the "pro" materials with "good" materials - and if you don't use mental ray all that is useless anyway, so I don't think C4D users are missing out on all that much. Link to comment Share on other sites More sharing options...
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