Wyszolmirski Posted July 23, 2009 Share Posted July 23, 2009 (edited) Hi, Just want to start new thread about what is most problematic thing to create in CG architecture. Well I am not talking about specific designs, some of them are obviously more complex than others and what I mean is more like what is the hardest thing to create and doing it gives you an headache ... Why I am asking ? I was thinking about creating some tutorials to help you and to help myself... Yes it works in both ways... If I want to advertise my skills I want it to be very helpful. And as warming up I am thinking about explaining multichannel mapping that can be used in various ways. But maybe there is something that could be more helpful... Looking forward to hear from You ! Regards, Tomasz Edited July 23, 2009 by Wyszolmirski Link to comment Share on other sites More sharing options...
JonRashid Posted July 23, 2009 Share Posted July 23, 2009 Well I'd be interested in the multi channel mapping Link to comment Share on other sites More sharing options...
Macca23 Posted July 23, 2009 Share Posted July 23, 2009 I Definately would too on that one Link to comment Share on other sites More sharing options...
Wyszolmirski Posted July 24, 2009 Author Share Posted July 24, 2009 Multichannel mapping will be then. But is there anything else that seems to be problematic or time consuming and finding better way of doing it might be life saver ? Link to comment Share on other sites More sharing options...
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