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How to solve burning problem


redzuan3828
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It's not a problem with the render engine, that's actually what happens in real life, the light is bouncing on the white horizontal surface and adding some extra illumination to the wall.

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Its in the 240's. You can go to a paint manufacture's website and get RGB values.

 

On the rendering that you have marked up it appears that the two upper awnings are a different material that the lower awning. This is why there is a difference in the amount of splash in your rendering. The upper ones are a lighter color and consequently reflect a lighter value.

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Well, as pointed out before, to a certain extent the "burning" is a reflection of what would happen in reality. If the top of that roof is white, than it will bounce light back onto that wall. In the real world the top of that roof wouldn't be white though. It would much more likely be a dark color due to the roofing material used. So you can select the top of the roof through mesh editing and texture it to be a darker material more like a roofing material you could detach that face from the rest of the geometry, right click while you have it selected and turn down its generate GI value.

 

I would not turn down the secondary bounce to below 0.5 though. If you do that you might as well not be using VRay.

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