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Parking visualization..


shikodesign2000
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Hi my friends..

 

I have a new big parking project, I have to make some stills from different angles, high and low..etc..

 

My main problem now is the large cars number required, I have some good collection of 3d cars, but the problem is: the render never continues for around 50 cars.

 

I thought in lowering the settings of the cars materials, but, as I said I have to take many stills, some close and some far, and I try to put high quality cars.

 

Is there any effective settings in the vray renderer dialog which can be reduced for example and that can help?? or is there any other solution???

 

I'll wait your advice..:)

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How about running pro optimize on a the cars in the distance to get the poly count down (I believe its only in max 2010 and 2009 productivity booster). I think this works easier than normal optimize and you dont get as many smooting problems.

 

Ive also had similar problems and I resorted in using a "split render" script I found online. For some reason this script works the same as just rendering cropped portions of the render but I didn't get as many memory errors.

 

I believe this was the script I used http://mentalraytips.blogspot.com/2007/06/doing-big-renders-in-max-9.html

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Are you having a problem with the proxies? I use them for my parking lots all the time; I have a series of cars already textured and ready to go. When I put them in, I copy the multimat over and change the paint color, the apply the new multimat to an instance of the proxy. The proxy itself is the same, but I can choose any number of colors. Putting in only maybe 5 different types of cars, but give them 6 different paint jobs each, I can add a lot of complexity without adding too many different proxies.

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