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Third Seven Website!!!!!!!!


deanomagino
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I've been kicking my self wondering why his work looks so freaking amazing, have any of you watched the "Exterior Shot Making Of" which shows the processes he used to get the final images? Easily 70% of what makes these images beautiful was done in After Effects, someone tell me where I can go to learn to use that program like he does.

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I have mixed feelings about this post. I agree that cg architectural rendering is an artform in its own right, but I think that you are assuming the artists are seeking a common goal ie, a style or common thread to which the artform can clasp and through which it can establish is identity.

 

I am not assuming that. I was commenting on the piece being about seeing architecture through photography, the symbiosis of the two. Yet it is a neither a work of photography or original architecture. It is a CG simulation of both. To me, it is about the two mindsets of creation and documentation.

 

My comments are on the use of a third medium imitating the first two. I have no criticism of the work or the methods. He set out to say something and he said it brilliantly.

 

We in arch-vis occupy the space in between those two 'arts'. We are often not the creators of the architecture and we are usually not involved in appreciating and recording the work once it's built. We provide tools to bridge the two. So the dueling aesthetics of the two are ours to figure out. Where CG come in is in choosing approaches to best do our job. Do we borrow more heavily from the drawing tradition of architecture or the photographic tradition of presenting built works? Using CG opens up the photoreal side that the drawing side does not easily allow. But either way, we all tend to use CG to imitate another medium. I'm wondering how CG arch-vis is developing its own unique aesthetic. It is, it's just a subtle shift.

 

Again, I am not criticizing Alex Roman's work in any way. I am looking at what I think he is saying and applying it to what I/we do.

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I am not assuming that. I was commenting on the piece being about seeing architecture through photography, the symbiosis of the two. Yet it is a neither a work of photography or original architecture. It is a CG simulation of both. To me, it is about the two mindsets of creation and documentation.

 

My comments are on the use of a third medium imitating the first two. I have no criticism of the work or the methods. He set out to say something and he said it brilliantly.

 

We in arch-vis occupy the space in between those two 'arts'. We are often not the creators of the architecture and we are usually not involved in appreciating and recording the work once it's built. We provide tools to bridge the two. So the dueling aesthetics of the two are ours to figure out. Where CG come in is in choosing approaches to best do our job. Do we borrow more heavily from the drawing tradition of architecture or the photographic tradition of presenting built works? Using CG opens up the photoreal side that the drawing side does not easily allow. But either way, we all tend to use CG to imitate another medium. I'm wondering how CG arch-vis is developing its own unique aesthetic. It is, it's just a subtle shift.

 

Again, I am not criticizing Alex Roman's work in any way. I am looking at what I think he is saying and applying it to what I/we do.

 

yes :)

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To me this incredible "film" is really an homage piece to architecture and has nothing to do with "rendering". This is a love letter to beautiful architecture and while his skills are inspirational and I imagine this will be the watershed piece that we all aspire to this is not a film of architectural renderings. This is a "film", an artistic piece that serves itself not the client or the building.

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I have been into Alex's work for a long time and yes his lighting is stunning as is his post work and pretty much everything else but it's his texture painting that I love the most.

 

My personal opinion is that Alex's work is both inspirational and aspirational......it's unlikely that a client will come along and allow this level of artistry to prevail over the commercialism aspect of arch vis but I for one will be looking at this as a benchmark in many ways. The next time I create animated trees I will be working hard to try and achieve the same quality as Alex has shown etc etc.

Edited by mahorela
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