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nino
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hi,

 

im trying to reach a professional visualization, this is just last test render with

little a bit corected levels,

could you please try to comment this work and share your expirience what I should improve in this work? (i mean except moving people, ill put they there)

 

thanks a lot

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Apart from being a bit of a strange scene visually speaking, I think the main thing you need to work on is your lighting. At the moment your image is very flat, meaning all surfaces have very similar illumination values. There is no sense of light and shadow to suggest where the light is coming from. These things help an image 'read' better and give a sense of depth and 3 dimensional quality.

 

I suggest removing all unnecessary objects to allow you to do quicker test renders and tweak your lighting. How you do your lighting set-up will depend on the software you are using, but general approach is to keep it realistic i.e. put light sources in where they would be found in real life.

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you can try and decrease the overall ambient illumination a bit and tip up the sunlight streaming in from the windows.

Furthermore there are very few interesting things in the shot. Try and add some more details to your models for example ceiling lights, maybe some furniture if it can be put there.

You can also alter the materials a bit for example the flooring, try and make it a little more reflective. That would add drama.

You are in the right path, just try and more contrast to the image and u will be there!!!!

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and what about this way? :-)

 

This is the best of the bunch, I don't consider it cartoony. It is the most inviting, and leads my eye the most where it needs to go. Though de-saturating by about -7 to -9, and darkening the foreground would make it even better imo.

 

Also, you need to delete the planter the is blocking part of the hands. It is breaking the line that is leading my eye to the hands, and then off to the left and up the stairs. Just delete it all together.

 

Also, I think would try moving the target of the camera up a little, so you see less floor. Just make sure to keep the verticals straight.

 

The light in the last one isn't horrible, but it also doesn't represent a space that I would go out of my way to walk through.

 

Edit: And be careful wishing for realistic. Making things realistic is not always going to equal better results.

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  • 2 weeks later...

there is nothing in the image that tells me what kind of space it is supposed to be. so its hard to say if the textures and scene objects are appropriate, or what kind of details you should be adding to make it look more realistic.

 

clean details can add a lot of realism too. like where your wall texture changes, you would expect to see some kind of cover at the corner to hide the transition.

 

if you want to work on lighting i would suggest starting with an all-white (or grayish) scene and getting the light the way you want before adding texture

 

everything you do in a scene is usually driven by the idea behind the project, it is hard to make a 'generic' scene, because there would be no guide as to what should be in it.

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"Originally Posted by Crazy Homeless Guy viewpost.gif

Edit: And be careful wishing for realistic. Making things realistic is not always going to equal better results."

 

 

My old boss used to say: "Our goal is not to necessarilly show (render) reality, our goal is to sell the sizzle on the steak."

 

IOW: The goal of a rendering is to get the client excited and make them say to themselves "I simply must have that".

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