hockley91 Posted July 30, 2009 Share Posted July 30, 2009 How would I model a square shape extruded to a circle shape? I ended up using a box and and edited the mesh to shape into a circle. It's for some ductwork that I was modeling. You know the old adage fitting a square peg in a round hole? Only this is shaping a square to a hole... Would nurbs be the best solution? Link to comment Share on other sites More sharing options...
edub Posted July 30, 2009 Share Posted July 30, 2009 I guess the tools depend on which software you use? I would try a loft nurbs, if available to you. Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 30, 2009 Share Posted July 30, 2009 Loft will do it, with 2 shape splines 1) make a spline for your path 2) make a spline for your shape #1 (circle) 3) make a spline for your shape #2 (square) 4) select the path 5) click on shape #1 and add it to 0% 6) change the percentage to 100% 7) add shape #2 at 100% 8) it will do the transformation for you Hope this helps Link to comment Share on other sites More sharing options...
beestee Posted July 30, 2009 Share Posted July 30, 2009 Another approach is to use the CrossSection and Surface modifiers. The order that you attach the shapes in before appling the modifiers is very important with this method, but the rest is nearly automatic. I say nearly because depending on certain scenarios you may have to adjust the settings, and in extreme scale conditions the loft method works much better. Link to comment Share on other sites More sharing options...
William Alexander Posted July 31, 2009 Share Posted July 31, 2009 (edited) Simple and sweet basic polygonal modeling Create a circle with 24 sides Create a square with 6 divisions on each side for 24 edges around trhe perimeter (must match circle sides-edges) select the outside edges and bridge Flip normals if needed Extrude inset bevel/extend the original round and sqaure Bridge the new inside circle face and square outside edges - if needed Takes about 30 secs to create the basic geometry and bridge- 3Dmax, C4D, Modo ....... A few more quick edge bevels and extrude/shifts a fairly decent looking duct transition Edited July 31, 2009 by wda Link to comment Share on other sites More sharing options...
hockley91 Posted July 31, 2009 Author Share Posted July 31, 2009 Those are plenty of solutions to this! Thanks a lot everyone for your input. I guess it's not a common situation so there isn't a quick too to modify something like that. I don't really ever use that tea kettle. Great help from you all! I appreciate it! Adam Link to comment Share on other sites More sharing options...
chithanh119 Posted August 5, 2009 Share Posted August 5, 2009 Thanks for your nice tips Link to comment Share on other sites More sharing options...
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