rishmantrijo Posted August 3, 2009 Share Posted August 3, 2009 Hi guys, I just applied what I learned from my previous post of lighting an afternoon scene. Lit with an HDRI & a direct light simulating the sun. Here's the output. C&c is much more appreciated. Here's the night scene. Link to comment Share on other sites More sharing options...
malevy Posted August 6, 2009 Share Posted August 6, 2009 starting to looking pretty good. are you using vray or mental Link to comment Share on other sites More sharing options...
rishmantrijo Posted August 6, 2009 Author Share Posted August 6, 2009 Tnx. need to burn more rubber to achieve good results.. done in vray. Link to comment Share on other sites More sharing options...
Dave Oliver Posted August 9, 2009 Share Posted August 9, 2009 with the afternoon scene, the angle of the sun suggests the sky should be a lot more blue... i dont think the sky gets that purple at least until sunset or later, when the light is horizontal if you use a more blue hdri, i think you could get a better blue/orange balance between the direct light and the shadows in the night scene: -the window opening edges are catching some light and are becoming distracting -if the inside of the build were illuminated and the exterior lights were toned down some it would look a lot more natural -the stars have a really high contrast with the sky, try finding an actual picture to use, though it seems illogical the stars will probably be a light gray since the background will typically have less contrast Link to comment Share on other sites More sharing options...
rishmantrijo Posted August 9, 2009 Author Share Posted August 9, 2009 got your point there.. I'll try to work things out. tnx Link to comment Share on other sites More sharing options...
mertens3d Posted August 9, 2009 Share Posted August 9, 2009 I think it's a litte too purple. Can you open the gates so that we get a more welcome view? My eyes keep going to the fence/wall rather than the building. Can you dim them some and increase the lighting on the house. Maybe that will draw your eye towards the house instead....or maybe put some vines climbing up the wall....something to break up the large bight surface. I like the grass growing in the cracks. I like the image framing with the palm trees too. The tiled roof looks well modeled....you put some time into that i'm thinking. Can the camera be raised so that we can see more of the house and less of the road and property wall? Good start. Link to comment Share on other sites More sharing options...
rishmantrijo Posted August 9, 2009 Author Share Posted August 9, 2009 yeah, the roof is modeled. In the scenario of the vines climbing the walls is nice for me, but I remove the idea basically because my client needs only plain landscaping which is what I basically depicting in the image. I'm still working on the interior landscape works. A patio sitting area, a faux waterfall which is very challenging to me.. I hope that I will not ran out of memory vegetating the scene which is kinda frustrating. We look forward for the updates. Here is what i've tried for a bluish background. I find that the base color of the bldg wall desaturates from beige to off-white which I don't like. But the background looks fine with me. Right here is a test render angle from within. The patio is in the center & the waterfalls is on the far right corner of the wall. I think to put another good angle so that the waterfalls could get more highlight. I'm planning to put a sunset scene where the sun is low on the horizon. Any ideas? Link to comment Share on other sites More sharing options...
mertens3d Posted August 10, 2009 Share Posted August 10, 2009 I think the coloring in much much better on the newer image. I also think the interior view is much more inviting than the exterior scenes. Are you using vray and is the background a bitmap projected in the scene? If so, you might want to exclude it from the gi. that might be where all the purple is coming from. Something else that might help (if you have time) is to model up some simple (fake) walls and ceilings on the interior and then add a little transparency to the glass. Also, look into adding the camera correction modifier. In architectural renderings the vertical shapes (walls and such) should remain vertical. Link to comment Share on other sites More sharing options...
rishmantrijo Posted August 10, 2009 Author Share Posted August 10, 2009 The purple coloration is due to the HDRI I used as the environment, while I don't have time to model & depict some interiors, it's nice to see that one too. The exterior landscape is what I'm focusing right now. The verticality of the villa is due to the normal camera I've used. But I will switch it later to vrayphysical cam for fine tuning. But still I've not decided from which area the sun will come from the angle inside the compound. Might put it on the far left where the sun is on the horizon. I'll try to figure out which one will look best & change the HDRI that will fit the scene. Link to comment Share on other sites More sharing options...
rishmantrijo Posted August 11, 2009 Author Share Posted August 11, 2009 I have here another test render but now with different HDR. I'm still working on modeling the other elements & planning to put a sprinkler system working in the grass area. I have the pergola modeled & ready for texturing. I feel that I'm still lacking the lighting for the scene, from which location to put my sun. At this point it was on the right, & I will try it also on the left which one is fine.. Link to comment Share on other sites More sharing options...
rishmantrijo Posted August 12, 2009 Author Share Posted August 12, 2009 Some updates.. Link to comment Share on other sites More sharing options...
rishmantrijo Posted August 13, 2009 Author Share Posted August 13, 2009 Some development.. Link to comment Share on other sites More sharing options...
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