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Loft & Render Prob Pls Help


fadi3d
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Hello Guys,

my Problem is not with the loft process, it is when i render the lofted gypsum that i get these weird effects (pls see the attached Pic)

if anybody knows how to solve this please help me Asap it is driving me crazy

note :i tried playing with the skin parameters with no luck :mad:

thank u in advance

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Agreed.

 

You may think its only an issue with that material but it's because of the complexity of the geometry. The number of GI samples are too low and arent interpolating across the surface properly. This is also evident on your ceiling. There are blotches because there are too few GI samples.

 

Increase your GI settings. I'm 99% sure this is your issue.

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no need to go that high.. I think 60hours for such a crop is too much, regardless of what setup you have. (unless i'm mistaken and you're referring to a render setting there.. sorry i'm not a vray guy)

 

Try rendering a zoom crop to see if you still get the same problem.. Im still very sure its a GI issue.

Edited by amer abidi
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I think he means 60HSph samples.

 

But I agree that you don't need to go so high.

 

Perhaps you could do a screen grab of you IR settings as well as your secondary bounce engine as this could also be causing problems.

 

Just rocketing up all your settings can actually make your solution look worse if you don't know what you're doing.

 

Settings like clr thresh, Nrm thresh and Dist thresh (which are locked when using presets) will attract GI samples to parts of your scene with more geometric detail.

 

Do some reading here for basic explanations of these parameters

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James ur Wright 60 is for HS Subdiv and 40 for the Interp Samples.irr is Hi

Lc 1500 Screen Sample size 0.02 my Dmc 2 Min 20 Max Clr Thresh 0.003

This is what i got so Far (Pls See The Attachment and excuse The Watermark as this Project is not Delivered Yet and if my BOSS knew it's on the Net He Would Kil Me )

i appreciate your help so much, Thank you.So if you have any idea or comment do not hesitate to tell.

james i'll read what's on the link.

 

Cheers

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do you even read the replies?

 

you havent got enough light, and seeing as though your scene seems to be lit by vray light mats you are going to have a hard time getting rid of those splotches.

 

can you not add some more light in the room? that will definately clear it up

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Nic do bear with me my friend, in fact i read all the replies very well but i am sorry i forgot to say that all the spots have Vray IES Lights and the indirect lighting is Vray Lights not vray Light Materials (with 16 subdiv and so for The IES) the outside light is a Vray Sun with A Vray Sky and a vray Phys Cam with F-number 5.0 and Shutter 100 and Iso 100.

as for your last Question i thought the reason for using Vray Sun and Sky is to Avoid adding ''Fake Lights'' or am i Wrong ? :rolleyes:

Cheers my friends and stay Cool.

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try to put vray spherical light right in the middle of your room with very subtle intensity and uncheck cast shadows, that should help a bit and set HSPH subs to 80 all my final renders got 80 - 120 for hsph subs.

hope it helps ,

 

cheers

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Last thing that comes to my mind is edit the loft geometry in poly mode, check the flip parameter, if thats not it go to edge edit parallel edges and connect a couple of times adding more geometry, I had this problem once

simply the lofted object lacked geometry, I am not sure why but it was the problem on my side.

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Andrew that is exactly what i tried to do.deleting some polys and recapping helped a bit but did not solve the problem. as for connecting the edges the thing is i had too many to begin with and it gave me problems i could not solve.

the good news is upping the hsph to 100 helped considerably at the expence of longer calculation times.so thanks for this andrew.

 

i hope to finish this project soon to put it in the finished work for u to comment (hopefully)

thank u all for your help.

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  • 11 months later...

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