Stan Zaslavsky Posted August 5, 2009 Share Posted August 5, 2009 Hi all, just doing a job for a client who wants a very specific brick texture on the front. i'm supposed to have two rows of rough textured brick and one row of smooth - see the image for the kind of bricks that he is after. Which approach would you use for it? your help is much appreciated in advance. Link to comment Share on other sites More sharing options...
beestee Posted August 5, 2009 Share Posted August 5, 2009 (edited) There are many ways this could be done. My top two choices would be using a VRayBlendMtl (Blend if you don't have VRay) or setting up Sub-Object IDs in the profiles for a sweep or loft. Edited August 5, 2009 by beestee Clarification Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted August 5, 2009 Author Share Posted August 5, 2009 thanks beestee for the advice - the loft or sweep sounds like a great suggestion. i've never used Blend before - does that allow controlled amounts - ie so i can get two rows of rough brick and one row of smooth brick? cheers, Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted August 5, 2009 Share Posted August 5, 2009 I should be able to dig up my block materials if they would help. Link to comment Share on other sites More sharing options...
beestee Posted August 6, 2009 Share Posted August 6, 2009 (edited) i've never used Blend before - does that allow controlled amounts - ie so i can get two rows of rough brick and one row of smooth brick? Basically yes, it will allow you to use a mask to define when 2 seperate materials would show up, and with a repeating pattern such as this it would be pretty simple to accomplish. Edited August 6, 2009 by beestee Link to comment Share on other sites More sharing options...
Chad Warner Posted August 6, 2009 Share Posted August 6, 2009 You could also use a brickmapper program like the one on acmebrick.com (http://www.brick.com/md/index.htm) and set up one big bitmap with the different block types. Link to comment Share on other sites More sharing options...
Tommy L Posted August 6, 2009 Share Posted August 6, 2009 I would use displacement. The you dont have to model the bricks at all, everything will be done with mapping. Link to comment Share on other sites More sharing options...
fadi3d Posted August 7, 2009 Share Posted August 7, 2009 I'd say Multi subobject with Real world mapping will work just fine. Link to comment Share on other sites More sharing options...
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