Koper Posted August 6, 2009 Share Posted August 6, 2009 so how would you make a balloon shader? keep in mind that when inflated that you see almost thru it and when deflated you don't see thru it, while the colors stay the same. Can a material look at face density? Link to comment Share on other sites More sharing options...
amer abidi Posted August 6, 2009 Share Posted August 6, 2009 so how would you make a balloon shader? keep in mind that when inflated that you see almost through it and when deflated you don't see through it, while the colors stay the same. Can a material look at face density? But also keep in mind that the physical properties of inflated latex is different than that of its deflated state. It is much thinner and allows more light dispersion, refraction and translucency due to its stretched state, so in 3D, The thickness of your inflated balloons skin should reflect this based on the state you want to convey. I would start off with refractive translucency in MR, work my way around the SSS shader, and limit refraction depth to a certain falloff. Wouldn't know how to even begin in Vray though though i suspect you may get away with some good results with nothing but a simple falloff in refraction. Just my 2c. Link to comment Share on other sites More sharing options...
Koper Posted August 6, 2009 Author Share Posted August 6, 2009 thanx Im thinking of a way to look at how far vertexes are from each other. As I'm animating a balloon in different states. So the closer the vertexes are, the less refraction and reflection Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now