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BaLLOOn shader


Koper
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so how would you make a balloon shader?

 

keep in mind that when inflated that you see almost through it and when deflated you don't see through it, while the colors stay the same.

 

Can a material look at face density?

 

But also keep in mind that the physical properties of inflated latex is different than that of its deflated state. It is much thinner and allows more light dispersion, refraction and translucency due to its stretched state, so in 3D, The thickness of your inflated balloons skin should reflect this based on the state you want to convey.

 

I would start off with refractive translucency in MR, work my way around the SSS shader, and limit refraction depth to a certain falloff. Wouldn't know how to even begin in Vray though :rolleyes: though i suspect you may get away with some good results with nothing but a simple falloff in refraction.

 

Just my 2c.

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