bmcgonigle Posted August 6, 2009 Share Posted August 6, 2009 I've got a project that requires the use of 3 different 2'x2' color carpet tiles layed out in a random format. I've tried to create a bitmap in pshop but the repeat shows very easily. In my Accurender days there was a switch that would rotate the bitmap 90 degress every time it was placed on the object. Anything like this in vray/max? Any suggestions if not? Thanks Brian Link to comment Share on other sites More sharing options...
SandmanNinja Posted August 6, 2009 Share Posted August 6, 2009 there are some scripts on http://www.scriptspot.com that should help you Link to comment Share on other sites More sharing options...
bmcgonigle Posted August 6, 2009 Author Share Posted August 6, 2009 Thanks sandman, I'll look to see what I can use from there. In the meantime I've just created a farily large texture of the tiles randomly applied to get me through but I'm hoping to find something a bit more streamlined for future projects. Link to comment Share on other sites More sharing options...
rmccoy Posted August 6, 2009 Share Posted August 6, 2009 I had this issue a while back: -Create a plane that measures the size of your carpet square -Create a multi sub-object material with each of your tile patterns -Apply the material to the plane -Array a copy of the plane to whatever size of carpet you need -Using some randomizer scripts off of scriptspot you can then select all of your squares and randomize your material id's *check the soulburn scripts - I'm pretty sure they have this feature -There used to be a plugin called Texture Shaker that did this amazingly fast and easy. However they stopped development at version 9. Link to comment Share on other sites More sharing options...
bmcgonigle Posted August 6, 2009 Author Share Posted August 6, 2009 Interesting solution Ross, thanks for sharing it. I'll be sure to use it going forward as it sounds like it'll fill my needs nicely. Thanks again! Link to comment Share on other sites More sharing options...
Chad Warner Posted August 6, 2009 Share Posted August 6, 2009 How about this script: http://www.cg-source.com/floorgenerator.php coupled with their multitexture plugin, I think that'll work for you. Link to comment Share on other sites More sharing options...
Fran Posted August 6, 2009 Share Posted August 6, 2009 Another option would be to have each square be an element in an editable mesh and apply the MaterialByElement modifier. Apply a multi/sub-object material to the mesh and have a material for each variation you want. Link to comment Share on other sites More sharing options...
Camby1298 Posted August 6, 2009 Share Posted August 6, 2009 Another option would be to have each square be an element in an editable mesh and apply the MaterialByElement modifier. Apply a multi/sub-object material to the mesh and have a material for each variation you want. I second the MaterialbyElement. You dont need a script. Apply the modifier, and a UVW map with "face" option clicked. Make sure your mesh has the proprer size measurements per the size of your carpet size. Link to comment Share on other sites More sharing options...
bmcgonigle Posted August 6, 2009 Author Share Posted August 6, 2009 I'll be sure to try these asap. Thanks again for all the feedback! Brian Link to comment Share on other sites More sharing options...
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