danb4026 Posted August 7, 2009 Share Posted August 7, 2009 I have managed to use Max for quite a while without ever using the xform modifier. I am sure I must be missing out on something. Can someone please explain its purpose and why I should get more familiar with it? Link to comment Share on other sites More sharing options...
Chad Warner Posted August 7, 2009 Share Posted August 7, 2009 xform just stands for "transform." It's better to use than typical transform tools (move, rotate, scale) because you can add it to your modifier stack. That way if you mess something up, or just want to change the xform, you can do it by going back down in the stack. Link to comment Share on other sites More sharing options...
SandmanNinja Posted August 7, 2009 Share Posted August 7, 2009 I used it a lot when I did a lot of 'fun' modelling - spaceships, 'Mechs, etc. If I ever did a scale, I'd do a xform reset otherwise my model would not behave properly later when I would begin to rig it. It resets the orientation of the x,y,z - say you make a 18-sided cylinder and rotate it 2.5 degrees (perhaps to align one of the side faces with a wall or another surface). If you look at the object from the top viewport, you will see the transform centre will be slightly askewed. If you then do an xform reset, the bounding box will be aligned to the 'new' angle. Link to comment Share on other sites More sharing options...
danb4026 Posted August 7, 2009 Author Share Posted August 7, 2009 Thanks guys......now I see where it can be very useful. Link to comment Share on other sites More sharing options...
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