raq007 Posted August 7, 2009 Share Posted August 7, 2009 Hi guys I wanna make a ceiling design n Ive got a 3d objects for Ceiling corners.(pics are down below) I made a spline all around the ceiling and I can use Sweep or Loft command to give that shape but for that shape it must b spline also, but here I have Editable mesh object and its not work. Can someone explain me how can use it in all sides of ceiling corners, except Duplicating.. Thanks Link to comment Share on other sites More sharing options...
danb4026 Posted August 7, 2009 Share Posted August 7, 2009 What about using the spacing tool? If you know the dimensions (lengths) of the 3d pieces, you could using the spacing tool and set the spacing to the same distance as the length of each piece. It will place as many 3d pieces together to fill your path. Link to comment Share on other sites More sharing options...
raq007 Posted August 8, 2009 Author Share Posted August 8, 2009 Well if i have a Curve type Room then what can i do? Link to comment Share on other sites More sharing options...
MegaPixel Posted August 8, 2009 Share Posted August 8, 2009 Those are really nicely detailed trim objects you have there indeed, but unless your camera is going to be within 3 feet of those trims, I think you should opt. to sweep the main profile and map the surface details after the fact. Turn on generate mapping coordinates for your sweeps. Your Poly count will be much much lower going this route. Link to comment Share on other sites More sharing options...
danb4026 Posted August 8, 2009 Share Posted August 8, 2009 I tend to agree with super dave. Sweep the shape without the details and map the details on after the fact. Link to comment Share on other sites More sharing options...
BrianKitts Posted August 8, 2009 Share Posted August 8, 2009 Even if you are viewing from closeup this could still be done with mapping. Take your nice detailed meshes and render them straight on to generate a zdepth map that can be displacement mapped onto your sweep. as mentioned before, using the generate UV option for the sweep (or loft) is the key. Link to comment Share on other sites More sharing options...
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