danb4026 Posted August 8, 2009 Share Posted August 8, 2009 I wanted to know if there were any tutorials that discussed taking Max models and bringing them into ZBrush and back into Max.....specifically with focus on the needs of someone in the Arch Vis industry. Anyone know of anything? Link to comment Share on other sites More sharing options...
SandmanNinja Posted August 8, 2009 Share Posted August 8, 2009 http://www.eat3d.com some of the best mesh painting tutorials Nice waterfountain tutorial, too. great looking for the front of a fancy hotel. Link to comment Share on other sites More sharing options...
danb4026 Posted August 8, 2009 Author Share Posted August 8, 2009 Thanks Joel, I will check it out. Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted August 13, 2009 Share Posted August 13, 2009 The answer may change with GoZ. Link to comment Share on other sites More sharing options...
danb4026 Posted August 14, 2009 Author Share Posted August 14, 2009 What's GoZ? Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted August 17, 2009 Share Posted August 17, 2009 New promise of one click back and forthing between Z-Brush and your primary 3d app. Max is not currently listed as supported. "Other...coming soon." There is a nice bit of propoganda film at Pixologic showing a number of round trips with Maya. "gee, this would be best done in Z. Now this should be in Maya /click/ OK, that's done, back to Z /click/." Link to comment Share on other sites More sharing options...
SandmanNinja Posted August 17, 2009 Share Posted August 17, 2009 Does this tie the objects together somehow? I think it's pretty close to one-click now - in 3ds, click to export and in mudbox or xbrush click to import. Nothing wrong with leaving mudbox open with your current object either. So, 3d paint in mudbox or zbrush, export it, leave the app open with the file loaded, then hot-tab back to 3ds and import the file. Link to comment Share on other sites More sharing options...
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