danb4026 Posted August 8, 2009 Share Posted August 8, 2009 I have a wood floor that is causing too much color bleed onto the ceiling I want the ceiling to remain a nice white. I created a VrayOverride material for the floor, so it has a clean white material used to creating GI. This solves the color bleeding onto the ceiling, but it also causes the floor color to not bleed onto anything else, which I want it to do to keep the image warm. Is there a way to have only the ceiling exclude the floor from its GI? Link to comment Share on other sites More sharing options...
danb4026 Posted August 8, 2009 Author Share Posted August 8, 2009 I think I will just use a rendermask to isolated the ceiling and do it in post. Link to comment Share on other sites More sharing options...
erickdt Posted August 9, 2009 Share Posted August 9, 2009 You can always right click on your floor > VRay Properties > Turn down "Generate GI". Link to comment Share on other sites More sharing options...
danb4026 Posted August 9, 2009 Author Share Posted August 9, 2009 Erick, thanks for that tip. I will give that a shot. Link to comment Share on other sites More sharing options...
BrianKitts Posted August 10, 2009 Share Posted August 10, 2009 if all your trying to do is to limit the color bleed onto the ceiling and not the rest of the scene..... then you can select the ceiling and in it's vray properties just turn down the "recieve GI" value for the object only. then you won't have to use an override material that would in turn affect everything in the scene. Link to comment Share on other sites More sharing options...
danb4026 Posted August 10, 2009 Author Share Posted August 10, 2009 Thanks Brian....The reason I did not do that is because I thought the ceiling would go dark with less GI, and I want the ceiling to be nice an white. Is that not the case? Link to comment Share on other sites More sharing options...
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