sinkman Posted August 11, 2009 Share Posted August 11, 2009 hello, im somewhat new to 3ds max but I know enough from seeing tutorials on how to use the morph modifier that what Im doing is right. But for some reason when i morph it to the object i want it to turn into the vertices scatter all over the place and make for a pretty unsightly view (resembles intended object but very messy and sharp corners galore) pictures of what im doing are here: before morph: after morph: My only conclusion is that it must have something to do with the vertices coordinates not being able to be read by 3DS (im importing an OBJ file as the object wasnt created by me, im just trying to modify it) For me to modify it though I cannot add or remove any vertices for the end process (importing it into a game engine) to be successful, so I was wondering if the pros here have seen anything like this and maybe know of something that can help get rid of my problem without retriangulating or adding vertices. plz help cheers. Link to comment Share on other sites More sharing options...
JonRashid Posted August 11, 2009 Share Posted August 11, 2009 Every vertex is numbered and the corresponding vertex moves to its newly defined position as specified by the morph target. Therefore you really need to create your morph targets from the original and in max to ensure vertex allocation is consistent Link to comment Share on other sites More sharing options...
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