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Panton Chair


Dave Buckley
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I've seen this modelled many times before, but i've never really tried to hone my own modelling skills so that is my focus for the next couple of weeks.

 

i was wondering how people would approach this chair as i believe it could be done numerous different ways.

 

At the minute i'm using splines/cross sections/surfaces but it just isn't holding out the way i want

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id box model it from a plane (using symmetry) then turbosmooth and shell,

 

id use as many edit polys modifiers as you need as they are basically like undos.

 

keep the base level very simple and use photoreferences in the viewports to get the right porportions (or splines if you allready ahve it drawn up - could evel snap your verts to the splines)

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why do you have a subdivide modifier on it for? let the turbosmooth iterations take care of teh subdividing for you.

 

you want all quads as well, try not to have triangles. you should be able to loop and ring / edges / connect / slide / pinch to add sharp edges easily.

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