reptar Posted August 13, 2009 Share Posted August 13, 2009 Hi, i have a 3D Max scene rendering with IES Daylight System. I am trying to create the look of a concrete wall similar to that of the attached image. I have tried using bump mapping but the IES daylight system seems to wash this out. I have thought of using a seperate lighting solution for the concrete wall but would like the lighting to look realistic and consistant. Is displacement the best way for this? I am have tried playing around with displacement but am having a difficult time trying to get the right look. Does anyone have any advice or tutorials i could follow. Thanks, Link to comment Share on other sites More sharing options...
Stephen Thomas Posted August 13, 2009 Share Posted August 13, 2009 The texture/shadows will show up more if the light is raking across it an an angle rather than straight on. You could also add some of your bump map into your diffuse channel to bring it out a little more. Link to comment Share on other sites More sharing options...
reptar Posted August 13, 2009 Author Share Posted August 13, 2009 thankyou, will try that! Link to comment Share on other sites More sharing options...
Clanger Posted August 13, 2009 Share Posted August 13, 2009 You could try converting your bump map to a normal map, normal maps generally look better and you can convert a greyscale image to normal map with the free Nvidia Photoshop plugin, link below: http://developer.nvidia.com/object/photoshop_dds_plugins.html Link to comment Share on other sites More sharing options...
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