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concrete wall look


reptar
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Hi, i have a 3D Max scene rendering with IES Daylight System. I am trying to create the look of a concrete wall similar to that of the attached image. I have tried using bump mapping but the IES daylight system seems to wash this out. I have thought of using a seperate lighting solution for the concrete wall but would like the lighting to look realistic and consistant. Is displacement the best way for this? I am have tried playing around with displacement but am having a difficult time trying to get the right look. Does anyone have any advice or tutorials i could follow.

 

Thanks,

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