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Squint/Opera Velux Animation


angelo
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I can't find any discussion on one of this year's finalists of the 3D Awards: Squint/Opera's Velux animation.

 

http://www.cgarchitect.com/3dawards_mini/nominees/anim_hires/viewer2.asp?id=149

 

I'm curious how the animated parts of the building and associated pop-up text was put together. Is this something that would be done with Combustion or After Effects?

 

Nice work, and something to aspire too. This technique would help animations explain on their own what is really going on in our increasingly complex buildings these days.

 

Thanks,

Angelo

 

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the animated text / diagrams / pop ups were done using the 3d cameras from 3dmax inside after effects - so they would match perfectly, exported as an image sequence and composited in fusion. teh 2d oly diagrams are straight after effects.

 

some of the shots were done in maya, but the majority of 3d you see is 3dmax / vray.

 

also the cloud logos and some of the plasma type patterns were done in maya with particles paint fx (i *think* i dont use maya so im not completely sure)

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I also am interested in learning that "text within the animation" effect. CAn anyone point to good workflow / tutorial / source.

 

I've gotten the MAX 3D camera info into AE using RPF data, but thats where the tutorials go cold.

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the animated text / diagrams / pop ups were done using the 3d cameras from 3dmax inside after effects - so they would match perfectly, exported as an image sequence and composited in fusion. teh 2d oly diagrams are straight after effects.

 

 

Very insightful Nic, thanks so much for sharing.

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Nic,

 

Thanks for the info. Very nice camera work out of Max! Any advantage to trying this with Combustion vs. After Effects? I'm wondering if the cameras come across better...

 

Also, I like the idea of being able to change materials/colors of objects after the sequence has been rendered out of Max.

 

Or is more of a question of Fusion vs. Combustion?

 

Angelo

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Nic,

 

Thanks for the info. Very nice camera work out of Max! Any advantage to trying this with Combustion vs. After Effects? I'm wondering if the cameras come across better...

 

Also, I like the idea of being able to change materials/colors of objects after the sequence has been rendered out of Max.

 

Or is more of a question of Fusion vs. Combustion?

 

Angelo

 

thanks for the comments - im unsure of combustions capabilites re: 3d cameras. The background and trees for the internal shots were done in fusion 3d space, mapped onto simple geometry, which you can do in after effects 3d space as well.

 

The cameras were linked to dummies / noise float to give it a slight slight handheld feel, we had tracked cameras but they were too bumpy.

 

You can change the colours (to an extent) of materials after you have rendered in any post package, wether its after effects (which is a good allround package for motion graphics and comping . We make extensive use of multimattes (they output a nice clean R, G, B matte) to fix up colour in post as its so much quicker to tweak.

 

hope that made some sense!

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Not sure if this script has been posted before, but I've just discovered it.. It allows you to export 3D camera and dummy positions, as well as lights from 3DS Max to After Effects... There's even a little video to demonstrate the workflow... I've just tried it and it seems to work pretty well...

 

http://ntashev.com/main.html

 

Go to the TOOLS page and scroll to the bottom...

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