Quique Posted August 17, 2009 Share Posted August 17, 2009 I have a problem that's part VRay, part Batch Render. (I'm not using Distributed Rendering because the rendering times are about 30 seconds/frame, which negates any advantage of multiple computers working on a single frame.) My project contains many scene states which I use to toggle layer visibility. As such, each particular scene state will require it's own irradiance map. I've tried using the "Single Frame" option under Mode and also selecting "Switch to saved map". I've found out that the irr map is continuously calculated/created when the job is sent through backburner. My current solution is a bit cumbersome. I create 2 Batch Render groups for each scene state rendered. The 1st group is rendering the 1st frame with a rendering preset that has VRay save an irr map. End of job. The 2nd group is rendering all frames and using the previously computed irr map. In addition, I make sure that under the Backburner Monitor, I make each job dependent on the previous one, so that the irr map is created before another computer tries to start rendering frames without the corresponding irr map. If I had a couple of scene states, this method would suffice, but I have close to 150! I hope somebody has a more elegant solution for me. Thanks! Link to comment Share on other sites More sharing options...
Devin Johnston Posted August 17, 2009 Share Posted August 17, 2009 Enrique, good to see someone from Houston, where do you work? As for your problem it sounds like your calculating IR&LC maps for each camera and scene state correct? Are you asking if there is any way to automate this process, if you are I can't say that I know of one. Unless there is some kind of script that would do these operations for you your only choice is to do the calculations fore each camera and scene state individually. Link to comment Share on other sites More sharing options...
Quique Posted August 24, 2009 Author Share Posted August 24, 2009 Hi Maxer, I work for a furniture company based just outside of Houston. Yes, I was trying to figure out if there was any way to automate the process I described. It's a bit of a pain for all of my scene states to create 2 Batch Render settings, plus add the dependency in the Queue Monitor. I've tried the 'switch to saved irr map' mode and assigning the job to only 1 server, to see if it would actually switch to the newly created irr map, but it recalculates, nonetheless. I'm not using LC, nor am I changing cameras, so at least that simplifies things. Even if I just had to create 1 Batch Render setting for every scene state and not worry about dependencies in the Queue Monitor, it would be a big help. Link to comment Share on other sites More sharing options...
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