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How to make bricks look less... boring.


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Hi there,

 

I'm currently working on a project that involves large expanses of blue engineering bricks. And I've come across a problem I always run into on builds involving primarily bricks, and that is, how can one make it look more interesting?

 

There are usually plenty of options I find to liven up a flat wall, IE dirt maps, ivy, minor variations in texture, but I'm having so much trouble making this one look good. I think it's due to the fact blue bricks have so much natural variation.

 

Has anyone got any ideas as to what I could do to make it look a bit more appealing? Bearing in mind this is a Visualisation of a brand new build with very simple geometry.

 

Many thanks.

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you could try to mix different noise maps together - perhaps as shaders to avoid tiling - and use them for displacement. it should give some irregularity into the bricks.

 

the same can be done on the color slot, though it takes quite some tuning.

 

 

of course adding more objects to the scene is another approach.

you can enhance an image quite alot using different ps techniques.

as well as placing trees and especially entourage people over the image.

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