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is there a way to see which objects don't contain UVW maps


Dave Buckley
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when i send a job to net render, the net render fails due to an object not having correct uvw co-ordinates, however, my scene is huge and i can't seem to find the object causing the crash.

 

it's not as simple as typing the object name into the select by scene because things are grouped/x'ref'd etc etc

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ok let's look at this a different way.

 

when i render the scene locally i get an error message that pops up saying that a certain objects requires UVW coordinates.

 

However, on a local render i have an option to ignore the error message and let it carry on rendering.

 

Can i ignore the error message on a network render?

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There must be a way to do this with a script...

 

 

http://forums.cgsociety.org/archive/index.php/t-421353.html

 

i=getClassInstances Missing_OSM

o=for m in i collect (refs.dependents m)[3]

select o

 

would that do it? I'm shifting monitors around and only have 1 screen temporarily and max is opening in the 'Other' monitor (which isn't plugged in). I'll fix it up tomorrow tho. Need some power boards and what-not.

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