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Triangulation lines in geometry when I render


arturito
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Hi, I am rendering with max and v-ray an scene with geometry imported from autocad (as I have always done without problems) but now my geometry -after rendered- is showing triangulation lines. I am attaching the geometry in both looks: shaded and rendered. Thanks

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If you are using a Vray Sun, then check the "bias shadow" value. it controls the distance between the object and the starting point of the shadow.

 

What I understand is that: if you have a positive value then the shadow will be far from the object. if you use a negative value, then the shadow will get "inside" the object.. and is the reason of those lines.. (I always use zero with no problems). Do you have a negative value there??

 

-say yes please!- :)

 

Si estas usando un Vray Sun, entonces revisa el valor del "bias shadow". Este controla la distancia entre el objeto y el punto en el cual comienza la sombra. Lo que yo entiendo es que: Si usas un valor positivo, la sombra se aleja del objeto, y si usas un valor negativo entonces la sombra se va a meter dentro del objeto y por eso te salen esas lineas. Yo siempre uso Cero sin problemas. Sera que estas usando un valor negativo? Di que si porfa....

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