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Autodesk's MatchMover


Devin Johnston
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Is anyone using this program, I'm working my way through the tutorials and can't figure out how to set up a coordinate system. The tutorials are very vague, they don't really give enough information on how they are doing it. I also find it strange that they don't have the automatic coordinate system set up to work with Max.

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There are tutorials on the Autodesk web site. http://download.autodesk.com/us/maya/MayaMatchMoverOnlineHelp/index.html?url=WS1a9193826455f5ff-e569a012180ce5891-2171.htm,topicNumber=d0e92

 

are included in the user guide. It seems pretty straightforward you can use a variety of ways to define points to track on your raw footage and camera data is generated from the solution it produces. This data can then be used in your animation software. It seems to export to all major packages.

a bit like max's camera match utility.

 

In fact this looks very much like the module to do the same thing in the combustion suite. If so it is an excellent piece of software that is based on a system used in some of the top post-production houses.

Edited by JonRashid
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