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model or ps


Jonathan
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As no expert to the architectural visualisation field I wondered how more experienced users would tackle object repetition. For example, working on a wine shop interior rendering do I model every bottle of wine or should this be done in photoshop?

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I generally look at "Photoshopping" things in as a work around that I'll use only when there is no time to re-render. To me, it is much easier to map, say multiple different wine bottle labels, in MAX then it is to **** around with the image in Photoshop which could take literally hours depending on the complexity if the shot (and still not look quite right).

 

Just my 2c...

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I'd say model it, then you'd have a bunch of wine bottle library to throw into your next projects.

 

If you decide to photoshop it, it would take the same amount of time to find the most appropriate one. And what happens if the client decide to 'change some of it' ?

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Lighting is also a big issue with photoshop. If the light on the comped object isn't just right then it looks odd. Best to model the wine bottles and then they react to the scene lights and may also cast replections, shadows etc. The labels can be added in PS if they are not good enough.

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