dogragurjeet Posted August 29, 2009 Share Posted August 29, 2009 Hi, Recent project of mine... still in the lighting and texturing stage after 2 days of work. I am facing a peculiar problem with the wooden floor, that of specular reflection. When i try to reduce the refl glossiness of the material i get noise in my reflections. I am using low settings for the vray renders. Could that be one of the reasons. Secondly i would like opinions as to how to improve the lighting overall and anything that needs fixing. The project deadline is 2 weeks away and i have still some time for experimenting Thanking you in advance Link to comment Share on other sites More sharing options...
dogragurjeet Posted September 1, 2009 Author Share Posted September 1, 2009 some crits please.... i am waiting patiently... 100 views (50 of them must be mine) and still no reply!!!!.... anything will do plzzz Link to comment Share on other sites More sharing options...
wasteland giant Posted September 1, 2009 Share Posted September 1, 2009 composition should have more foreground. not balanced looking. All ceiling. Maybe change your camera? materials need work - top table material looks like its got no definition. Walls are also very bland - a matt brown. top table - you might want to chamfer the edge a little. Nothing is perfectly square. scene is very flatly lit, like theres no shadow? The IES lights don't pop. Link to comment Share on other sites More sharing options...
Horhe Posted September 1, 2009 Share Posted September 1, 2009 Adding to what has been said: -Add some plants to liven up the image. -Add some items on the conference table - laptop, glasses with water etc. -Shift camera so it doesnt crop the chair. -Company logo on the wall (if this is personal work, if not ask client or designer) -Floor wood seems very cheap, use a different texure, add some bump and some glossy values Cranking up the IES lights intensity is crucial to this image as wasteland giant pointed out earlier. Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted September 1, 2009 Share Posted September 1, 2009 hey gurjeet the image is getting there - i think the number of the cloned chairs and couches by the wall is a bit annoying - would it be just as perfect like this in real life? also you may want to do some searching around of other people who've done conference rooms and check out some of their techniques. good luck, Link to comment Share on other sites More sharing options...
dogragurjeet Posted September 8, 2009 Author Share Posted September 8, 2009 thanks a ton guys for ur views... am working on it and this motivation will takem e through i guess.. thank you again Link to comment Share on other sites More sharing options...
STRAT Posted September 8, 2009 Share Posted September 8, 2009 there's a few places in the image that need more attention to clean detail, and more samples. Link to comment Share on other sites More sharing options...
dogragurjeet Posted September 26, 2009 Author Share Posted September 26, 2009 this is what i have come up with since last time. Please ignore the materials which have not been worked on till yet. I got a stupid 1GB P4 machine which i work on so it kinda gets slow and hangy... I would love to have your input on the lighting and the materials of the furniture and flooring. I found the shadows a bit too odd (for the chairs). This is caused by proposed track lights which i am placing directly above the table in the parts of the ceiling grid which is exposed. Dunno if it looks ok, might need to tune down the lights it seems to me C & C most welcome... Looking for your inputs. Thank you in advance Link to comment Share on other sites More sharing options...
thadluv3b Posted September 26, 2009 Share Posted September 26, 2009 add some details that will catch the eye of the viewer, and adjust more your anti aliasing the edge seems jagged. change your wood material and adjust alittle bit linear workflow to brighten up the scene and add 1 contrast for light simulation Link to comment Share on other sites More sharing options...
videep Posted September 26, 2009 Share Posted September 26, 2009 Hi Gurjeet, I would suggest you to change the camera view first. Or may be use Clipping planes so that the chairs dont look wierd!!! Then Would like you to change the floor material, do some bump mapping and play around with the reflections.... Why dont you also try adjusting the Hglossiness and putting Rglossiness to .95 to .99 and try rendering may be the floor would look good... Infact i would suggest a darker wooden flooring. And yes ofcourse i agree with HORHE that you shall put a logo on the wall. Also I agree with thaddeus BRITANICO about the anti aliasing. Do check the filter that you are using. Link to comment Share on other sites More sharing options...
videep Posted September 26, 2009 Share Posted September 26, 2009 Also small things matter a lot. so rather than giving a clean look, you may like to add some laptops or glass with water as said by HORHE and yea try to liven up the scene by probably putting some vase or plants...... Cheers! Link to comment Share on other sites More sharing options...
raq007 Posted September 26, 2009 Share Posted September 26, 2009 u also need to use ambient occlusion Link to comment Share on other sites More sharing options...
dogragurjeet Posted September 28, 2009 Author Share Posted September 28, 2009 thanks a ton videep I have not yet used AO on this one, will be doing that when i get the lighting correct a bit. Post work makes me jittery, dont know much about it anyways. Will try and make things work the way u ppl have suggested. First of all will try to hit the floor. Thadluv : I would love to know what you mean by changing my linear workflow a bit?..... should i play with the gamma or the bright and dark multipliers. Adding contrast also went a tad over my head. I mean should i brighten up the lights more or increase their contrast coiefficient?. All your inputs are really helping me improve ... keep them coming Link to comment Share on other sites More sharing options...
videep Posted September 28, 2009 Share Posted September 28, 2009 Anytime buddy... waiting for your renders..... Best of Luck!! Link to comment Share on other sites More sharing options...
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