Dave Buckley Posted September 3, 2009 Share Posted September 3, 2009 guys is it possible to turn a closed spline into a square mesh? please see screenshot for example. i have managed Link to comment Share on other sites More sharing options...
Claudio Branch Posted September 3, 2009 Share Posted September 3, 2009 I am not sure if you can get quads out of the spline... However, you can easily just use the ShapeMerge command with the spline as an inverted cutout boundary on a plane with as many quads as you like. Link to comment Share on other sites More sharing options...
Dave Buckley Posted September 3, 2009 Author Share Posted September 3, 2009 yeh sorry i sent the post before i finished so i'll finish . . . i have managed . . . to do it by creating a plane with a number of segments, then drawn the spline, used shape merge, to 'drape' the spline over the plane, then with plane selected in poly sub-object mode, i inverted the selection a deleted unecessary polys to leave me with the meshed/capped/spline i'm looking for that all just seemed a bit long winded to simply achieve a surface with quads within a boundary thanks for the suggestion tho, was hoping there would be some form of script out there to do the trick, just looking for a button click as per usual Link to comment Share on other sites More sharing options...
Claudio Branch Posted September 3, 2009 Share Posted September 3, 2009 well then, why worry? your done! Link to comment Share on other sites More sharing options...
Dave Buckley Posted September 3, 2009 Author Share Posted September 3, 2009 coz it isn't very efficient when i have a tonne of these to do Link to comment Share on other sites More sharing options...
Nic H Posted September 3, 2009 Share Posted September 3, 2009 do they have to be quads for any reason? are you going around welding the verts on the rounded edges to make them 4 sided as well? Link to comment Share on other sites More sharing options...
Dave Buckley Posted September 3, 2009 Author Share Posted September 3, 2009 no the rounded edges can stay rounded, if you have btter solutions please share. i tried using the subdivision modifier and i hate it, so random and untidy. i tried to cap and then and edit poly, then select big poly and tesselate, kinda works but not really. they are going to be landscaped mounds Link to comment Share on other sites More sharing options...
Nic H Posted September 3, 2009 Share Posted September 3, 2009 might as well use a subdivide modifer then put an edit poly on it, paint / soft select the surface? no need for all quads unless you are turbosmoothing it. Link to comment Share on other sites More sharing options...
Dave Buchhofer Posted September 3, 2009 Share Posted September 3, 2009 i'm with nic, use subdivide or use ProBooleans 'make quads' feature Link to comment Share on other sites More sharing options...
Dave Buckley Posted September 3, 2009 Author Share Posted September 3, 2009 your all rubbish that's why just kiddin guys, i'l get onto it that way then Link to comment Share on other sites More sharing options...
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