free agent Posted September 3, 2009 Share Posted September 3, 2009 This is driving me crazy!!! im trying to blend 2 mats on a mesh, and after going through a couple tuts, vertex paint seemed to be the answere, i paint my mask on the mesh in black and then apply the 2 different maps to the slots and use vertex color as the mask type... am i doing something or is it not possible to view the map that is suppose to be on the black painted area!!! how do i view both maps in the viewport???? what am i missing... ps: i do have toggle texture display on in the vertex paint box window. :mad: Link to comment Share on other sites More sharing options...
Dave Buckley Posted September 3, 2009 Share Posted September 3, 2009 i'm having the exact same problem, it renders as it should i just can't see the both materials in the viewport, i'm trying to do it to reveal some patchy dirt areas on a grassy landscape Link to comment Share on other sites More sharing options...
free agent Posted September 3, 2009 Author Share Posted September 3, 2009 yup renders fine, but u cant place uv maps accurately, you can dissable vertex colour display and then size and possition maps, but that still doesnt allow you to see the seam/transition of the maps... its driving me crazy, i have to be missing something. Link to comment Share on other sites More sharing options...
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