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Exterior Shadow Study issue_HELP NEEDED!


Garrett Gray
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Hoping someone can assist me. I'm doing an exterior shadow study on a city block. I am rendering using VRay 1.5 sp2 and MAX 2009. In the two images attached you will see a building by itself with a shadow casting. When I bring in the massing of the other building the shadow crawls up the building (as it should), but I still see it on the other side on the ground, as if the second building wasn't even there (which shouldn't happen).

 

Any suggestions on how to correct in MAX. Trying to avoid compositing.

Thanks for any help!

Edited by Garrett Gray
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Well it looks like you've told the surrounding buildings not to cast shadows, as none of them are casting shadows.... so the like is going right through them. As the subject building is occluding the sun, the shadow is cast on the ground also.

Quickest fix would be to render two images. One with the building turned off. Then the shadow will not be there, so you can easily combine the two in post.

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Then you will have to use the buildings as a shadow/matte. You can do this as a material or as a property.

 

Your image looks a bit weird because some of your surrounding building cast shadows, some dont. Is this intentional?

Edited by Tommy L
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Hoping someone can assist me. I'm doing an exterior shadow study on a city block. I am rendering using VRay 1.5 sp2 and MAX 2009. In the two images attached you will see a building by itself with a shadow casting. When I bring in the massing of the other building the shadow crawls up the building (as it should), but I still see it on the other side on the ground, as if the second building wasn't even there (which shouldn't happen).

 

Any suggestions on how to correct in MAX. Trying to avoid compositing.

Thanks for any help!

 

Hi there,

as Tommy L mentioned looks like some of your buildings are not casting shadows or maybe the polygons are facing inwards so make sure that your geometry is either double-sided or facing outwards, second thing i would check is the scale of the scene make sure it makes scene because that can effect the overall quality of your render specially if you are using a sun.

 

and if you have imported your geometry from another application make sure the smoothing groups of the polygons are either 45 or 0 if you don't have any round surfaces.

now not all of the above is directly answering your question but it might help.

Good Luck.

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