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V-ray Animation Crashes After First Scene...Help Please?


steelers05
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I am currently working on a scene and attempting to do a flythrough animation of about 500 frames. I took all of the recommended steps by precalculating the irmap and light cache and then loading them from file for the final animation. The problem I am having is that vray renders the first scene and then crashes when it starts the next frame. The entire time, I am watching my system resources and vray is using pretty much all of my memory, eventhough I have it on low thread priority, so I am assuming the problem has something to do with my memory. I have a 32 bit, quad core, with around 4gb of ram so I wouldnt imagine this scene being too large. Does anyone have any suggestions as to what could be the problem? Is there a setting that I am missing that may fix this? Can I purge my model any way to possibly get rid of any useless models and textures? Would the fact that this model is imported from Sketchup into max be a problem? (i dont see how that could be as all of my still renderings worked fine). Thank you in advance for any help.

-Steelers05

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Are you using Backburner? If not, try sending the job through Backburner just on the local machine. This way you can close Max before it starts to render.

 

Also, how fast is the camera moving? Is the second frame vastly different from the first? Try sending the job again, but this time dont animate the camera. If it struggles to render the same frame on the second attempt, then it is quite a confusing issue.

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I have never used backburner before and cant find anything about it in my "3ds max bible" book...is there anywhere I can go to find out how to use it? Is it a quick setup ? The camera does move kind of fast...I travels from one room to another so the beginning is fairly different from the end but the travel distance is only about 50ft or so. What do you mean about not animating the camera? How else would I do it?

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